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IAAI
2001
13 years 8 months ago
Electric Elves: Applying Agent Technology to Support Human Organizations
The operation of a human organization requires dozens of everyday tasks to ensure coherence in organizational activities, to monitor the status of such activities, to gather infor...
Hans Chalupsky, Yolanda Gil, Craig A. Knoblock, Kr...
AIM
2002
13 years 7 months ago
Electric Elves: Agent Technology for Supporting Human Organizations
The operation of a human organization requires dozens of everyday tasks to ensure coherence in organizational activities, to monitor the status of such activities, to gather infor...
Hans Chalupsky, Yolanda Gil, Craig A. Knoblock, Kr...
CHI
2009
ACM
14 years 3 days ago
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
FDG
2009
ACM
14 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....