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139
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HUC
2009
Springer
15 years 8 months ago
Controlling Error Propagation in Mobile-Infrastructure Based Localization
Mobile infrastructure consists of one or more sensors in a fixed configuration on a mobile platform. By moving the mobile platform in the environment and attaching a set of stat...
Ying Zhang, Juan Liu
139
Voted
WWW
2009
ACM
15 years 10 months ago
A P2P based distributed services network for next generation mobile internet communications
In this poster, we present a novel P2P (Peer to Peer) based distributed services network (DSN), which is a next generation operable and manageable distributed core network archite...
Yang Li, Yi-Chuan Wu, Jian-Ying Zhang, Jin Peng, H...
126
Voted
ACMACE
2005
ACM
15 years 9 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
153
Voted
ACMACE
2009
ACM
15 years 4 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
JECR
2002
220views more  JECR 2002»
15 years 3 months ago
Usability for Mobile Commerce Across Multiple Form Factors
Current research on usability for mobile commerce has focused on single platforms and very limited aspects of commerce activities. We conducted an exploratory study to examine usa...
Susy S. Chan, Xiaowen Fang, Jack R. Brzezinski, Ya...