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145
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WD
2010
15 years 1 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
145
Voted
CVPR
1999
IEEE
16 years 5 months ago
Using the Condensation Algorithm for Robust, Vision-based Mobile Robot Localization
To navigate reliably in indoor environments, a mobile robot must know where it is. This includes both the ability of globally localizing the robot from scratch, as well as trackin...
Frank Dellaert, Wolfram Burgard, Dieter Fox, Sebas...
MMS
2010
15 years 2 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
134
Voted
JCDL
2006
ACM
159views Education» more  JCDL 2006»
15 years 9 months ago
EcoPod: a mobile tool for community based biodiversity collection building
Biological studies rely heavily on large collections of species observations. All of these collections cannot be compiled by biology professionals alone. Skilled amateurs can assi...
YuanYuan Yu, Jeannie A. Stamberger, Aswath Manohar...
CHI
2009
ACM
16 years 4 months ago
A vehicle for research: using street sweepers to explore the landscape of environmental community action
Researchers are developing mobile sensing platforms to facilitate public awareness of environmental conditions. However, turning such awareness into practical community action and...
Paul M. Aoki, R. J. Honicky, Alan M. Mainwaring, C...