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CGF
2006
173views more  CGF 2006»
13 years 10 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
VRIPHYS
2010
13 years 5 months ago
Optimization-based Fluid Simulation on Unstructured Meshes
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
CAGD
2007
59views more  CAGD 2007»
13 years 10 months ago
Discrete quadratic curvature energies
We present a family of discrete isometric bending models (IBMs) for triangulated surfaces in 3-space. These models are derived from an axiomatic treatment of discrete Laplace oper...
Max Wardetzky, Miklós Bergou, David Harmon,...
PG
2002
IEEE
14 years 3 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
TVCG
2011
188views more  TVCG 2011»
13 years 5 months ago
Data-Parallel Octrees for Surface Reconstruction
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
Kun Zhou, Minmin Gong, Xin Huang, Baining Guo