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QEST
2006
IEEE
14 years 2 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
IVS
2006
127views more  IVS 2006»
13 years 8 months ago
Feature hiding in 3D human body scans
In this paper, we explore a privacy algorithm that detects human private parts in a 3D scan data set. The analogia graph is introduced to study the proportion of structures. The i...
Joseph Laws, Nathaniel Bauernfeind, Yang Cai 0002
ALGORITHMICA
1998
118views more  ALGORITHMICA 1998»
13 years 8 months ago
On the Analysis of Linear Probing Hashing
Abstract. This paper presents moment analyses and characterizations of limit distributions for the construction cost of hash tables under the linear probing strategy. Two models ar...
Philippe Flajolet, Patricio V. Poblete, Alfredo Vi...
ECAI
1998
Springer
14 years 17 days ago
Diagnosis of Active Systems
Abstract: Lazy computation is not new in model-based diagnosis of active systems (and of discreteevent systems in general). Up to a decade ago, diagnosis methods for discrete-event...
Pietro Baroni, Gianfranco Lamperti, Paolo Pogliano...
ICIP
2009
IEEE
13 years 6 months ago
Selecting representative and distinctive descriptors for efficient landmark recognition
To have a robust and informative image content representation for image categorization, we often need to extract as many as possible visual features at various locations, scales a...
Sheng Gao, Joo-Hwee Lim