This paper focuses on two problems related to QoS-aware I/O server placement in hierarchical Grid environments. Given a hierarchical network with requests from clients, the network...
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
The throughput of wireless networks can be significantly improved by multi-channel communications compared with single-channel communications since the use of multiple channels ca...
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
The R*-tree is a state-of-the-art spatial index structure. It has already found its way into commercial systems. The most important improvement of the R*-tree over the original R-...