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3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
IJCAI
1989
13 years 9 months ago
A Computational Framework for Granularity and its Application to Educational Diagnosis
Many artificial intelligence systems implicitly use notions of granularity in reasoning, but there is very little research into granularity itself. An exception is the work of Hob...
Jim E. Greer, Gordon I. McCalla
CGF
2010
181views more  CGF 2010»
13 years 7 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche
EWC
2010
112views more  EWC 2010»
13 years 6 months ago
Meshing volumes with curved boundaries
Abstract This paper introduces a three-dimensional mesh generation algorithm for domains whose boundaries are curved surfaces, possibly with sharp features. The algorithm combines ...
Steve Oudot, Laurent Rineau, Mariette Yvinec
TIP
2011
164views more  TIP 2011»
13 years 3 months ago
Multiregion Image Segmentation by Parametric Kernel Graph Cuts
Abstract—The purpose of this study is to investigate multiregion graph cut image partitioning via kernel mapping of the image data. The image data is transformed implicitly by a ...
Mohamed Ben Salah, Amar Mitiche, Ismail Ben Ayed