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132
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NETGAMES
2006
ACM
15 years 8 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
128
Voted
CVPR
2010
IEEE
15 years 8 months ago
Robust Order-based Methods for Feature Description
Feature-based methods have found increasing use in many applications such as object recognition, 3D reconstruction and mosaicing. In this paper, we focus on the problem of matchin...
Raj Gupta, Anurag Mittal, Harshal Patil
120
Voted
CCGRID
2005
IEEE
15 years 8 months ago
Servicing range queries on multidimensional datasets with partial replicas
Partial replication is one type of optimization to speed up execution of queries submitted to large datasets. In partial replication, a portion of the dataset is extracted, re-org...
Li Weng, Ümit V. Çatalyürek, Tahs...
106
Voted
ECSQARU
2005
Springer
15 years 8 months ago
On the Use of Restrictions for Learning Bayesian Networks
In this paper we explore the use of several types of structural restrictions within algorithms for learning Bayesian networks. These restrictions may codify expert knowledge in a g...
Luis M. de Campos, Javier Gomez Castellano
140
Voted
LOCA
2005
Springer
15 years 8 months ago
Context Obfuscation for Privacy via Ontological Descriptions
Context information is used by pervasive networking and context-aware programs to adapt intelligently to different environments and user tasks. As the context information is poten...
Ryan Wishart, Karen Henricksen, Jadwiga Indulska