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GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
COLING
1996
13 years 10 months ago
Interpretation of Nominal Compounds: Combining Domain-Independent and Domain-Specific Information
A domain independent model is proposed for the automated interpretation of nominal compounds in English. This model is meant to account for productive rules of interpretation whic...
Cécile Fabre
ACL
1989
13 years 10 months ago
The Lexical Semantics of Comparative Expressions in a Multi-Level Semantic Processor
Comparative expressions (CEs) such as "bigger than" and "more oranges than" are highly ambiguous, and their meaning is context dependent. Thus, they pose probl...
Duane E. Olawsky
GECCO
2008
Springer
127views Optimization» more  GECCO 2008»
13 years 10 months ago
Adaptive discretization on multidimensional continuous search spaces
This paper extends an adaptive discretization method, Spliton-Demand (SoD), to be capable of handling multidimensional continuous search spaces. The proposed extension is called m...
Jiun-Jiue Liou, Ying-Ping Chen
BMCBI
2010
143views more  BMCBI 2010»
13 years 9 months ago
ETE: a python Environment for Tree Exploration
Background: Many bioinformatics analyses, ranging from gene clustering to phylogenetics, produce hierarchical trees as their main result. These are used to represent the relations...
Jaime Huerta-Cepas, Joaquín Dopazo, Toni Ga...