Sciweavers

230 search results - page 13 / 46
» UPPAAL-Tiga: Time for Playing Games!
Sort
View
EWCBR
2006
Springer
13 years 11 months ago
Retrieving and Reusing Game Plays for Robot Soccer
Abstract. The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot's action se...
Raquel Ros, Manuela M. Veloso, Ramon López ...
GI
2004
Springer
14 years 24 days ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
ICANN
2005
Springer
14 years 28 days ago
Evolution of Heuristics for Give-Away Checkers
The efficacy of two evolutionary approaches to the problem of generation of heuristical linear and non-linear evaluation functions in the game of give-away checkers is tested in th...
Magdalena Kusiak, Karol Waledzik, Jacek Mandziuk
MFCS
2010
Springer
13 years 5 months ago
Parity Games with Partial Information Played on Graphs of Bounded Complexity
Abstract. We address the strategy problem for parity games with partial information and observable colors, played on finite graphs of bounded graph complexity. We consider several...
Bernd Puchala, Roman Rabinovich
ICASSP
2011
IEEE
12 years 11 months ago
An innovative RTP-based residential power scheduling scheme for smart grids
This paper proposes a Real-Time Pricing (RTP)-based power scheduling scheme as demand response for residential power usage. In this scheme, the Energy Management Controller (EMC) ...
Chen Chen, Shalinee Kishore, Lawrence V. Snyder