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ICCS
2005
Springer
14 years 6 days ago
The Dynamics of Computing Agent Systems
The paper presents the Multi Agent System (MAS) designed for the large scale parallel computations. The special kind of diffusionbased scheduling enables to decompose and allocate...
Maciej Smolka, Piotr Uhruski, Robert Schaefer, Mar...
ANSS
2002
IEEE
13 years 11 months ago
Temporal Uncertainty Time Warp: An Agent-Based Implementation
This paper introduces TUTW – Temporal Uncertainty Time Warp – a control engine designed for an exploitation of temporal uncertainty (TU) in general optimistic simulations, and...
Roberto Beraldi, Libero Nigro, Antonino Orlando, F...
AAAI
2006
13 years 8 months ago
Building Explainable Artificial Intelligence Systems
As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of co...
Mark G. Core, H. Chad Lane, Michael van Lent, Dave...
VRST
2009
ACM
13 years 11 months ago
Crime scene robot and sensor simulation
Virtual reality has been proposed as a training regime for a large number of tasks from surgery rehearsal (cf. [Robb et al. 1996], to combat simulation (cf. [U. S. Congress, Offi...
Robert Codd-Downey, Michael Jenkin
AAI
2005
124views more  AAI 2005»
13 years 6 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella