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PUC
2008
117views more  PUC 2008»
13 years 8 months ago
The disenchantment of affect
: In computing design, experience is often broken down, compartmentalized, and engineered: a process that often disenchants the original experience. In this paper, we demonstrate t...
Phoebe Sengers, Kirsten Boehner, Michael Mateas, G...
ACMDIS
2004
ACM
14 years 2 months ago
Understanding experience in interactive systems
Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with p...
Jodi Forlizzi, Katja Battarbee
CHI
2005
ACM
14 years 9 months ago
Designing the spectator experience
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI ? ho...
Stuart Reeves, Steve Benford, Claire O'Malley, Mik...
BEHAVIOURIT
2004
171views more  BEHAVIOURIT 2004»
13 years 8 months ago
Long-term working memory and interrupting messages in human - computer interaction
The extent to which memory for information content is reliable, trustworthy, and accurate is crucial in the information age. Being forced to divert attention to interrupting messag...
Antti Oulasvirta, Pertti Saariluoma
CHI
2006
ACM
14 years 9 months ago
Theory and method for experience centered design
There is currently much interest in notions of experience-centered design in Human-Computer Interaction (HCI). A great deal of the research and practice in this area is at the bou...
Mark Blythe, Peter C. Wright, John C. McCarthy, Ol...