Sciweavers

1118 search results - page 183 / 224
» Ubikequitous computing: designing interactive experiences fo...
Sort
View
IUI
2003
ACM
14 years 29 days ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati
DIGRA
2005
Springer
14 years 1 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
ESCIENCE
2005
IEEE
14 years 1 months ago
A Peer-to-Peer Extension of Network-Enabled Server Systems
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
Eddy Caron, Frederic Desprez, Cédric Tedesc...
HRI
2009
ACM
14 years 2 months ago
Footing in human-robot conversations: how robots might shape participant roles using gaze cues
During conversations, speakers establish their and others’ participant roles (who participates in the conversation and in what capacity)—or “footing” as termed by Goffman...
Bilge Mutlu, Toshiyuki Shiwa, Takayuki Kanda, Hiro...
HRI
2006
ACM
14 years 1 months ago
The advisor robot: tracing people's mental model from a robot's physical attributes
Humanoid robots offer many physical design choices such as voice frequency and head dimensions. We used hierarchical statistical mediation analysis to trace differences in people...
Aaron Powers, Sara B. Kiesler