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DIGRA
2005
Springer
14 years 2 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
MM
2005
ACM
111views Multimedia» more  MM 2005»
14 years 2 months ago
A flexible system for creating music while interacting with the computer
Music is a very important part of our lives. People enjoy listening to the music, and many of us find a special pleasure in creating the music. Computers further extended many asp...
Zeljko Obrenovic
ACMDIS
2000
ACM
14 years 1 months ago
Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product Design
This paper describes the experience gained in the case study of adapting the Bridge, a GUI design method to the design of non-GUI interactive consumer products. An industrial desi...
Simo Säde, Katja Battarbee
HT
2004
ACM
14 years 2 months ago
Experiences migrating microcosm learning materials
Microcosm was an open hypertext system that evolved in the early 1990s, before the advent of the Web. Apart from its success as a research platform it was widely used for presenti...
H. C. Davis, R. A. Bacon
CHI
2000
ACM
14 years 1 months ago
Developing a context-aware electronic tourist guide: some issues and experiences
In this paper, we describe our experiences of developing and evaluating GUIDE, an intelligent electronic tourist guide. The GUIDE system has been built to overcome many of the lim...
Keith Cheverst, Nigel Davies, Keith Mitchell, Adri...