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HUC
2010
Springer
13 years 10 months ago
Throw your photos: an intuitive approach for sharing between mobile phones and interactive tables
Many approaches have been proposed to connect mobile phones with interactive tables. Most rely on having the phone placed on table all times, which may hinder the overall user exp...
Fadi Chehimi, Enrico Rukzio
ISWC
2000
IEEE
14 years 1 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...
ASM
2008
ASM
13 years 11 months ago
Modeling Workflows, Interaction Patterns, Web Services and Business Processes: The ASM-Based Approach
Abstract. We survey the use of the Abstract State Machines (ASM) method for a rigorous foundation of modeling and validating web services, workflows, interaction patterns and busin...
Egon Börger, Bernhard Thalheim
AIIDE
2008
13 years 11 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
CHI
2008
ACM
14 years 9 months ago
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Fairground: Thrill Laboratory was a series of live events that augmented the experience of amusement rides. A wearable telemetry system captured video, audio, heart-rate and accel...
Brendan Walker, Holger Schnädelbach, Michael ...