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GLOBECOM
2009
IEEE
14 years 4 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
ICDCSW
2008
IEEE
14 years 4 months ago
Towards Cyber-Physical Holodeck Systems Via Physically Rendered Environments (PRE's)
We present an early vision of a cyber-physical environment in which computer controlled rendering of physical surfaces, terrains, and environments is achieved by manipulating grid...
Veljko Krunic, Richard Han
ICRA
2008
IEEE
208views Robotics» more  ICRA 2008»
14 years 4 months ago
Unsupervised body scheme learning through self-perception
— In this paper, we present an approach allowing a robot to learn a generative model of its own physical body from scratch using self-perception with a single monocular camera. O...
Jürgen Sturm, Christian Plagemann, Wolfram Bu...
IRI
2008
IEEE
14 years 4 months ago
FACT: A fusion architecture with contract templates for semantic and syntactic integration
Linking components with end-user requests for processing is problematic when there are fundamental language differences between component specifications and how individual users s...
Rose F. Gamble, Robert Baird, Leigh Flagg, Melody ...
ICAT
2007
IEEE
14 years 4 months ago
A PDA-based See-through Interface within an Immersive Environment
- With the use of an immersive display system such as the CAVE, the user is able to perceive a 3D environment realistically. However, the interaction on such systems faces some dif...
Miranda Miranda Miguel, Takefumi Ogawa, Kiyoshi Ki...