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APVIS
2010
13 years 10 months ago
Interactive volumetric lighting simulating scattering and shadowing
In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light t...
Timo Ropinski, Christian Döring, Christof Rez...
ICIP
2002
IEEE
14 years 10 months ago
Benchmarking and hardware implementation of JPEG-LS
The JPEG-LS algorithm is one of the recently designated standards for lossless compression of grayscale and color images. In this paper, simulation results for lossless and near l...
Andreas E. Savakis, Michael D. Piorun
ISBI
2008
IEEE
14 years 9 months ago
Bayesian non local means-based speckle filtering
In ultrasound (US) imaging, denoising is intended to improve quantitative image analysis techniques. In this paper, a new version of the Non Local (NL) Means filter adapted for US...
Charles Kervrann, Christian Barillot, Pierre Helli...
RT
1997
Springer
14 years 21 days ago
Reconstructing the Visual Field of Compound Eyes
: Realistic image synthesis research involves the simulation of visible light propagation within an environment with a view to computing an image that evokes a similar visual respo...
Steven Collins
IPPS
2006
IEEE
14 years 2 months ago
Simulation of a hybrid model for image denoising
We propose a new model for image denoising which is a hybrid of the total variation model and the Laplacian mean-curvature model. An efficient numerical procedure to compute the h...
Ricolindo Cariño, Ioana Banicescu, H. Lim, ...