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IISWC
2006
IEEE
14 years 4 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
ISCA
2005
IEEE
99views Hardware» more  ISCA 2005»
14 years 3 months ago
Improving Multiprocessor Performance with Coarse-Grain Coherence Tracking
To maintain coherence in conventional shared-memory multiprocessor systems, processors first check other processors’ caches before obtaining data from memory. This coherence che...
Jason F. Cantin, Mikko H. Lipasti, James E. Smith
BIRTHDAY
2005
Springer
14 years 3 months ago
Toward Automated Large-Scale Information Integration and Discovery
The high cost of data consolidation is the key market inhibitor to the adoption of traditional information integration and data warehousing solutions. In this paper, we outline a n...
Paul Brown, Peter J. Haas, Jussi Myllymaki, Hamid ...
ICCS
2005
Springer
14 years 3 months ago
Dynamic Memory Management in the Loci Framework
Abstract. Resource management is a critical concern in high-performance computing software. While management of processing resources to increase performance is the most critical, e...
Yang Zhang, Edward A. Luke
ILP
2005
Springer
14 years 3 months ago
A Framework for Set-Oriented Computation in Inductive Logic Programming and Its Application in Generalizing Inverse Entailment
We propose a new approach to Inductive Logic Programming that systematically exploits caching and offers a number of advantages over current systems. It avoids redundant computati...
Héctor Corrada Bravo, David Page, Raghu Ram...