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147
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GI
2004
Springer
15 years 9 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ACMACE
2007
ACM
15 years 8 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
149
Voted
TREC
2008
15 years 5 months ago
TREC 2008 at the University at Buffalo: Legal and Blog Track
In the TREC 2008, the team from the State University of New York at Buffalo participated in the Legal track and the Blog track. For the Legal track, we worked on the interactive s...
Jianqiang Wang, Ying Sun, Omar Mukhtar, Rohini K. ...
VIP
2001
15 years 5 months ago
Layered Earth Inversion Visual Toolkit: A Scientific Visualisation Case Study
Visualisation Systems are in general designed to maximise the cognitive ability of system users particularly when exposed to large sets of otherwise difficult to comprehend data, ...
Andrew Donohoo, Debbie Richards
BMCBI
2007
160views more  BMCBI 2007»
15 years 4 months ago
Identifying protein complexes directly from high-throughput TAP data with Markov random fields
Background: Predicting protein complexes from experimental data remains a challenge due to limited resolution and stochastic errors of high-throughput methods. Current algorithms ...
Wasinee Rungsarityotin, Roland Krause, Arno Sch&ou...