While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Hybrid measurement-based approaches to worst-case execution time (WCET) analysis combine measured execution times of small program segments using static analysis of the larger sof...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Today's online social networking (OSN) sites do little to protect the privacy of their users' social networking information. Given the highly sensitive nature of the inf...
Amin Tootoonchian, Stefan Saroiu, Yashar Ganjali, ...