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FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
COLING
2000
13 years 9 months ago
A Model of Competence for Corpus-Based Machine Translation
A translation is a conversion from a source language into a target language preserving the meaning. A huge number of techniques and computational approaches have been experimented...
Michael Carl
ALIFE
2006
13 years 7 months ago
Picture This: The State of the Art in Visualization for Complex Adaptive Systems
Visualization has an increasingly important role to play in scientific research. Moreover, visualization has a special role to play within artificial life as a result of the inform...
Seth Bullock, Tom Smith, Jon Bird
BMCBI
2006
120views more  BMCBI 2006»
13 years 7 months ago
SCOWLP: a web-based database for detailed characterization and visualization of protein interfaces
Background: Currently there is a strong need for methods that help to obtain an accurate description of protein interfaces in order to be able to understand the principles that go...
Joan Teyra, Andreas Doms, Michael Schroeder, M. Te...
EC
2007
160views ECommerce» more  EC 2007»
13 years 7 months ago
Agent-Based Model of Genotype Editing
Evolutionary algorithms rarely deal with ontogenetic, non-inherited alteration of genetic information because they are based on a direct genotype-phenotype mapping. In contrast, i...
Chien-Feng Huang, Jasleen Kaur, Ana Gabriela Magui...