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CONNECTION
2006
101views more  CONNECTION 2006»
13 years 10 months ago
Learning acceptable windows of contingency
By learning a range of possible times over which the effect of an action can take place, a robot can reason more effectively about causal and contingent relationships in the world...
Kevin Gold, Brian Scassellati
CHI
2009
ACM
14 years 3 months ago
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
CSE
2009
IEEE
14 years 2 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
CSCW
2008
ACM
14 years 3 days ago
Social networks and context-aware spam
Social networks are popular for online communities. This paper evaluates the risk of sophisticated context-aware spam that could result from information sharing on social networks...
Garrett Brown, Travis Howe, Micheal Ihbe, Atul Pra...
MM
2010
ACM
198views Multimedia» more  MM 2010»
13 years 10 months ago
Social pixels: genesis and evaluation
Huge amounts of social multimedia is being created daily by a combination of globally distributed disparate sensors, including human-sensors (e.g. tweets) and video cameras. Taken...
Vivek K. Singh, Mingyan Gao, Ramesh Jain