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CONTEXT
2011
Springer
12 years 7 months ago
An Experiment in Hierarchical Recognition of Group Activities Using Wearable Sensors
Pervasive computing envisions implicit interaction between people and their intelligent environments instead of individual devices, inevitably leading to groups of individuals inte...
Dawud Gordon, Jan-Hendrik Hanne, Martin Berchtold,...
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
KES
2005
Springer
14 years 27 days ago
Ontology Modeling and Storage System for Robot Context Understanding
Abstract. A mobile robot that interacts with its environment needs a machineunderstandable representation of objects and their usages. We present an ontology of objects, with gener...
Eric Wang, Yong Se Kim, Hak Soo Kim, Jin Hyun Son,...
BC
2006
82views more  BC 2006»
13 years 7 months ago
Experiments and models of sensorimotor interactions during locomotion
During locomotion sensory information from cutaneous and muscle receptors is continuously integrated with the locomotor central pattern generator (CPG) to generate an appropriate m...
Alain Frigon, Serge Rossignol
KBSE
2003
IEEE
14 years 20 days ago
An Approach for Tracing and Understanding Asynchronous Architectures
Applications built in a strongly decoupled, eventbased interaction style have many commendable characteristics, including ease of dynamic configuration, accommodation of platform ...
Scott A. Hendrickson, Eric M. Dashofy, Richard N. ...