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PERSUASIVE
2009
Springer
14 years 2 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
ITICSE
2006
ACM
14 years 1 months ago
Gender gap in computer science does not exist in one former soviet republic: results of a study
It is well known that women’s involvement in the field of Computer Science is very low in the USA. This is viewed as a significant problem and has become a great concern to educ...
Hasmik Gharibyan, Stephan Gunsaulus
SIGDOC
2005
ACM
14 years 1 months ago
Usability over time
Testing of usability could perhaps be more accurately described as testing of learnability. We know more about the problems of novice users than we know of the problems of experie...
Valerie Mendoza, David G. Novick
MM
2004
ACM
174views Multimedia» more  MM 2004»
14 years 1 months ago
Speech, ink, and slides: the interaction of content channels
In this paper, we report on an empirical exploration of digital ink and speech usage in lecture presentation. We studied the video archives of five Master’s level Computer Scien...
Richard J. Anderson, Crystal Hoyer, Craig Prince, ...
SIGSOFT
2006
ACM
14 years 8 months ago
Questions programmers ask during software evolution tasks
Though many tools are available to help programmers working on change tasks, and several studies have been conducted to understand how programmers comprehend systems, little is kn...
Jonathan Sillito, Gail C. Murphy, Kris De Volder