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» Understanding interaction design practices
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156
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ACMACE
2005
ACM
15 years 8 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
103
Voted
CHI
1998
ACM
15 years 7 months ago
Insight Lab: An Immersive Team Environment Linking Paper, Displays, and Data
The Insight Lab is an immersive environment designed to support teams who create design requirements documents. Requirements emerge from a deep understanding of a problem domain, ...
Beth M. Lange, Mark A. Jones, James L. Meyers
131
Voted
CE
2007
176views more  CE 2007»
15 years 2 months ago
Pedagogical approaches for technology-integrated science teaching
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pe...
Sara Hennessy, Jocelyn Wishart, Denise Whitelock, ...
129
Voted
MM
2006
ACM
157views Multimedia» more  MM 2006»
15 years 8 months ago
Cyborglogging with camera phones: steps toward equiveillance
We present “equiveillance” as a conceptual framework for understanding the balance between surveillance and sousveillance. In addition to this conceptual framework we also pre...
Steve Mann, James Fung, Raymond Lo
135
Voted
ACMDIS
2010
ACM
15 years 25 days ago
Ideation decks: a card-based design ideation tool
Ideation Decks is a project that explores the development of a methodological tool for design ideation. It involves the creation and use of bespoke project-specific card based sys...
Michael Golembewski, Mark Selby