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INTERACT
2003
13 years 11 months ago
Display-Based Activity in the Workplace
: We have developed simple taxonomy of visual display-based activity in office spaces using field data. Three key user values that displays provide are identified and investigated ...
Mark Perry, Kenton O'Hara
IHI
2010
142views Healthcare» more  IHI 2010»
13 years 5 months ago
Exploring the use of technology in healthcare spaces and its impact on empathic communication
As computing technologies in examination rooms become a more pervasive and dominant part of the healthcare experience, those technologies can disrupt the flow of information and e...
Amanda Fonville, Eun Kyoung Choe, Susan Oldham, Ju...
CANDC
2007
ACM
14 years 2 months ago
The resourcefulness of everyday design
We discuss our study that looks at family members as everyday designers. We explain the design actions of family members to be creative, as evidenced by the resourceful appropriat...
Ron Wakkary, Leah Maestri
IWEC
2007
13 years 11 months ago
Game Design Guided by Visual Attention
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
Li Jie, James J. Clark
VIS
2004
IEEE
116views Visualization» more  VIS 2004»
14 years 11 months ago
Immersive Design of DNA Molecules with a Tangible Interface
This paper presents an experimental immersive interface for designing DNAcomponents for application in nanotechnology. While much research has been done on immersive visualization...
Hiroshi Ishii, Peter Schröder, Steven Schkoln...