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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
AIPS
2006
13 years 9 months ago
Evaluating Mixed-Initiative Systems: An Experimental Approach
Mixed-Initiative approaches to Planning and Scheduling are being applied in different real world domains. While several recent successful examples of such tools encourage a wider ...
Gabriella Cortellessa, Amedeo Cesta
JAISE
2010
169views Algorithms» more  JAISE 2010»
13 years 2 months ago
Responsive environments: User experiences for ambient intelligence
In this paper we review the emerging field of responsive environments as an ambient intelligence system with a focus on user experience. We see responsive environments as a combina...
Jorge Alves Lino, Benjamin Salem, Matthias Rauterb...
WH
2010
142views Healthcare» more  WH 2010»
13 years 2 months ago
Social sensing: obesity, unhealthy eating and exercise in face-to-face networks
What is the role of face-to-face interactions in the diffusion of health-related behaviors- diet choices, exercise habits, and long-term weight changes? We use co-location and com...
Anmol Madan, Sai T. Moturu, David Lazer, Alex Pent...
HICSS
2007
IEEE
139views Biometrics» more  HICSS 2007»
14 years 2 months ago
Bridging and Persistence in Sustained, Collaborative Problem Solving Online
The Virtual Math Teams (VMT) project investigates the innovative use of online collaborative environments to support effective mathematical problem-solving by small groups of lear...
Johann W. Sarmiento, Gerry Stahl