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» Understanding interaction design practices
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124
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CSCW
2004
ACM
15 years 2 months ago
People-to-People-to-Geographical-Places: The P3 Framework for Location-Based Community Systems
Abstract. In this paper we examine an emerging class of systems that link People-to-People-toGeographical-Places; we call these P3-Systems. Through analyzing the literature, we hav...
Quentin Jones, Sukeshini A. Grandhi, Loren G. Terv...
100
Voted
FMSD
2002
92views more  FMSD 2002»
15 years 2 months ago
A Simple, Object-Based View of Multiprogramming
Object-based sequential programming has had a major impact on software engineering. However, object-based concurrent programming remains elusive as an effective programming tool. T...
Jayadev Misra
175
Voted
ISCA
2012
IEEE
224views Hardware» more  ISCA 2012»
13 years 5 months ago
A first-order mechanistic model for architectural vulnerability factor
Soft error reliability has become a first-order design criterion for modern microprocessors. Architectural Vulnerability Factor (AVF) modeling is often used to capture the probab...
Arun A. Nair, Stijn Eyerman, Lieven Eeckhout, Lizy...
135
Voted
WSDM
2012
ACM
258views Data Mining» more  WSDM 2012»
13 years 10 months ago
Large-scale analysis of individual and task differences in search result page examination strategies
Understanding the impact of individual and task differences on search result page examination strategies is important in developing improved search engines. Characterizing these e...
Georg Buscher, Ryen W. White, Susan T. Dumais, Jef...
106
Voted
DIGRA
2003
Springer
15 years 7 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber