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» Understanding interaction design practices
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116
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SIGCOMM
2009
ACM
15 years 9 months ago
Modeling and understanding end-to-end class of service policies in operational networks
Business and economic considerations are driving the extensive use of service differentiation in Virtual Private Networks (VPNs) operated for business enterprises today. The resul...
Yu-Wei Eric Sung, Carsten Lund, Mark Lyn, Sanjay G...
IIE
2007
92views more  IIE 2007»
15 years 2 months ago
Variation in Approaches to Lab Practical Classes among Computing Academics
As part of a wide-ranging phenomenographic study of computing teachers, we explored their varying understandings of the lab practical class and discovered four distinct categories ...
Simon, Michael de Raadt, Anne Venables
HICSS
2007
IEEE
115views Biometrics» more  HICSS 2007»
15 years 9 months ago
Leveraging and Limiting Practical Drift in Emergency Response Planning
A knowledge gap exists between what emergency responders know from their direct experience and what emergency planners know from analysis and reflection. The theory of practical d...
Steven R. Haynes, Wendy A. Schafer, John M. Carrol...
115
Voted
CHI
2008
ACM
16 years 3 months ago
Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies
This paper describes the design and interprets the results of a survey of 435 undergraduate students concerning the attitudes of this mainly millennial population towards sustaina...
Kristin Hanks, William Odom, David Roedl, Eli Blev...
129
Voted
FLAIRS
2010
15 years 5 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle