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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 1 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
PERSUASIVE
2007
Springer
14 years 1 months ago
Improving Cross-Cultural Communication Through Collaborative Technologies
The paper discusses an original research project in the area of education and cross-cultural rhetoric on the use of persuasive digital technologies to enable intercultural competen...
Alyssa J. O'Brien, Christine Alfano, Eva Magnusson
ICALT
2003
IEEE
14 years 24 days ago
Visualization of the Learning Process Using Concept Mapping
Visualization of the learning processes is a powerful way to help students to understand their curricula and the structure behind them. CME2 is a prototype software of this favour...
Jussi A. Nuutinen, Erkki Sutinen
IUI
2010
ACM
14 years 2 months ago
Intelligent understanding of handwritten geometry theorem proving
Computer-based geometry systems have been widely used for teaching and learning, but largely based on mouse-andkeyboard interaction, these systems usually require users to draw fi...
Yingying Jiang, Feng Tian, Hongan Wang, Xiaolong Z...
ITS
2010
Springer
157views Multimedia» more  ITS 2010»
14 years 8 days ago
A Computational Model of Accelerated Future Learning through Feature Recognition
Accelerated future learning, in which learning proceeds more effectively and more rapidly because of prior learning, is considered to be one of the most interesting measures of ro...
Nan Li, William W. Cohen, Kenneth R. Koedinger