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BCSHCI
2007
13 years 9 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
INTETAIN
2005
Springer
14 years 29 days ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 10 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
SI3D
1999
ACM
13 years 11 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
GCC
2009
Springer
13 years 5 months ago
Interfaces for Placement, Migration, and Monitoring of Virtual Machines in Federated Clouds
Current cloud computing infrastructure offerings are lacking in interoperability, which is a hindrance to the advancement and adoption of the cloud computing paradigm. As clouds ar...
Erik Elmroth, Lars Larsson