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PG
1997
IEEE
13 years 11 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
ICMCS
2008
IEEE
169views Multimedia» more  ICMCS 2008»
14 years 1 months ago
Constructing panoramic views through facial gaze tracking
This paper describes a human machine interaction application for building panoramic views easily and efficiently. The panoramas are not limited to the 1D problem (one axis of rot...
Fadi Dornaika, Bogdan Raducanu
ICCV
2005
IEEE
14 years 9 days ago
Perceptive User Interface, a Generic Approach
Abstract. This paper describes the development of a real-time perceptive user interface. Two cameras are used to detect a user’s head, eyes, hand, fingers and gestures. These cu...
Michael Van den Bergh, Ward Servaes, Geert Caenen,...
ISMAR
2007
IEEE
14 years 1 months ago
Laser Pointer Tracking in Projector-Augmented Architectural Environments
We present a system that applies a custom-built pan-tilt-zoom camera for laser-pointer tracking in arbitrary real environments. Once placed in a building environment, it carries o...
Daniel Kurz, Ferry Hantsch, Max Grosse, Alexander ...
KI
2007
Springer
13 years 6 months ago
Visual Robot Localization and Mapping Based on Attentional Landmarks
Abstract. In this paper, we present a system for simultaneous localization and map building of a mobile robot, based on an attentional landmark detector. A biologically motivated a...
Simone Frintrop