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SI3D
2012
ACM
13 years 12 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...

Book
747views
17 years 25 days ago
Data Structures and Algorithms with Object-Oriented Design Patterns in C++
"This book is about the fundamentals of data structures and algorithms--the basic elements from which large and complex software artifacts are built. To develop a solid unders...
Bruno R. Preiss
DAC
2000
ACM
16 years 5 months ago
Hardware-software co-design of embedded reconfigurable architectures
In this paper we describe a new hardware/software partitioning approach for embedded reconfigurable architectures consisting of a general-purpose processor (CPU), a dynamically re...
Yanbing Li, Tim Callahan, Ervan Darnell, Randolph ...
ICS
2009
Tsinghua U.
15 years 11 months ago
Parametric multi-level tiling of imperfectly nested loops
Tiling is a crucial loop transformation for generating high performance code on modern architectures. Efficient generation of multilevel tiled code is essential for maximizing da...
Albert Hartono, Muthu Manikandan Baskaran, C&eacut...
IPPS
2009
IEEE
15 years 11 months ago
Scalability challenges for massively parallel AMR applications
PDE solvers using Adaptive Mesh Refinement on block structured grids are some of the most challenging applications to adapt to massively parallel computing environments. We descr...
Brian van Straalen, John Shalf, Terry J. Ligocki, ...