Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
"This book is about the fundamentals of data structures and algorithms--the basic elements from which large and complex software artifacts are built. To develop a solid unders...
In this paper we describe a new hardware/software partitioning approach for embedded reconfigurable architectures consisting of a general-purpose processor (CPU), a dynamically re...
Yanbing Li, Tim Callahan, Ervan Darnell, Randolph ...
Tiling is a crucial loop transformation for generating high performance code on modern architectures. Efficient generation of multilevel tiled code is essential for maximizing da...
Albert Hartono, Muthu Manikandan Baskaran, C&eacut...
PDE solvers using Adaptive Mesh Refinement on block structured grids are some of the most challenging applications to adapt to massively parallel computing environments. We descr...
Brian van Straalen, John Shalf, Terry J. Ligocki, ...