Sciweavers

1863 search results - page 94 / 373
» Unifying Theories of Objects
Sort
View
COCOON
2008
Springer
13 years 11 months ago
Optimal Insertion of a Segment Highway in a City Metric
Given two sets of points in the plane, we are interested in locating a highway h such that an objective function on the city distance between points of the two sets is minimized (w...
Matias Korman, Takeshi Tokuyama
INTERACT
2003
13 years 10 months ago
Ontology for Multi-surface Interaction
: Digital computation is a powerful source of functional support. However, it has been confined to the augmentation of single objects only. In this article, we are interested in th...
Joëlle Coutaz, Christophe Lachenal, Sophie Du...
DIGRA
2005
Springer
14 years 2 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ECAI
2006
Springer
14 years 23 days ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
CSCW
2002
ACM
13 years 9 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...