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» Universal Reinforcement Learning
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AIIDE
2007
15 years 5 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
146
Voted
ENTER
2008
Springer
15 years 4 months ago
Adaptive Recommender Systems for Travel Planning
Conversational recommender systems have been introduced in Travel and Tourism applications in order to support interactive dialogues which assist users in acquiring their goals, e...
Tariq Mahmood, Francesco Ricci, Adriano Venturini,...
GAMEON
2003
15 years 4 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
119
Voted
ICANN
2010
Springer
15 years 2 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
128
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ICRA
2010
IEEE
162views Robotics» more  ICRA 2010»
15 years 1 months ago
Adaptive multi-robot coordination: A game-theoretic perspective
Multi-robot systems researchers have been investigating adaptive coordination methods for improving spatial coordination in teams. Such methods adapt the coordination method to th...
Gal A. Kaminka, Dan Erusalimchik, Sarit Kraus