Sciweavers

2011 search results - page 334 / 403
» Universal Reinforcement Learning
Sort
View
CHI
1994
ACM
14 years 9 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ICWL
2004
Springer
14 years 1 months ago
Learning Algorithms with an Electronic Chalkboard over the Web
This paper describes a system for the animation of algorithms on an electronic chalkboard. The instructor teaching an algorithm can enter data directly through a drawing- the algor...
Margarita Esponda Argüero, Raúl Rojas
ELPUB
2000
ACM
14 years 17 days ago
The Use of SMIL in an Educational Extranet
Electronic publishing, and in particular Web-based publishing, has assumed an increasing importance in higher education. The possibility of delivering learning material to students...
Stephen Webb
COLT
1994
Springer
14 years 9 days ago
Bayesian Inductive Logic Programming
Inductive Logic Programming (ILP) involves the construction of first-order definite clause theories from examples and background knowledge. Unlike both traditional Machine Learnin...
Stephen Muggleton
AGENTS
2000
Springer
14 years 16 days ago
Adaptivity in agent-based routing for data networks
Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems MAS's in noisy environme...
David Wolpert, Sergey Kirshner, Christopher J. Mer...