For decades, US universities and colleges have had policies pertaining to the conduct of their students at the institutional level. These policies are referred to as Academic Inte...
Charles Riedesel, Eric D. Manley, Susan Poser, Jit...
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
Electronic Musical Instrument Design is an excellent vehicle for bringing students from multiple disciplines together to work on projects, and help bridge the perennial gap betwee...
This paper describes the design and evaluation of an extractive summarizer for educational science content called COGENT. COGENT extends MEAD based on strategies elicited from an ...
Sebastian de la Chica, Faisal Ahmad, James H. Mart...