Sciweavers

2749 search results - page 536 / 550
» Usability of interaction patterns
Sort
View
CSE
2009
IEEE
14 years 1 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
SIGIR
2010
ACM
14 years 1 months ago
Uncovering social spammers: social honeypots + machine learning
Web-based social systems enable new community-based opportunities for participants to engage, share, and interact. This community value and related services like search and advert...
Kyumin Lee, James Caverlee, Steve Webb
ECAI
2004
Springer
14 years 1 months ago
Lakatos-Style Automated Theorem Modification
We describe a flexible approach to automated reasoning, where non-theorems can be automatically altered to produce proved results which are related to the original. This is achieve...
Simon Colton, Alison Pease
DASFAA
2006
IEEE
153views Database» more  DASFAA 2006»
14 years 1 months ago
Dissemination of Dynamic Data: Semantics, Algorithms, and Performance
Abstract The Internet and the Web are increasingly used to disseminate fast changing data such as sensor data, traffic and weather information, stock prices, sports scores, and eve...
Krithi Ramamritham
APSEC
2001
IEEE
14 years 1 months ago
Orchestrating Computations on the World-Wide Web
Word processing software, email, and spreadsheet have revolutionized office activities. There are many other office tasks that are amenable to automation, such as: scheduling a vi...
Jayadev Misra, Harrick M. Vin