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CAL
2002
13 years 9 months ago
MinneSPEC: A New SPEC Benchmark Workload for Simulation-Based Computer Architecture Research
Abstract-- Computer architects must determine how to most effectively use finite computational resources when running simulations to evaluate new architectural ideas. To facilitate...
A. J. KleinOsowski, David J. Lilja
ASPLOS
2009
ACM
14 years 10 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
DATE
2007
IEEE
173views Hardware» more  DATE 2007»
14 years 4 months ago
Architectural leakage-aware management of partitioned scratchpad memories
Partitioning a memory into multiple blocks that can be independently accessed is a widely used technique to reduce its dynamic power. For embedded systems, its benefits can be ev...
Olga Golubeva, Mirko Loghi, Massimo Poncino, Enric...
CIG
2006
IEEE
14 years 3 months ago
Monte-Carlo Go Reinforcement Learning Experiments
Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
Bruno Bouzy, Guillaume Chaslot
FCCM
2004
IEEE
133views VLSI» more  FCCM 2004»
14 years 1 months ago
A Methodology for Synthesis of Efficient Intrusion Detection Systems on FPGAs
Intrusion detection for network security is a computation intensive application demanding high system performance. System level design, a relatively unexplored field in this area,...
Zachary K. Baker, Viktor K. Prasanna