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» Use of Context in Automatic Annotation of Sports Videos
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MM
2005
ACM
187views Multimedia» more  MM 2005»
14 years 1 months ago
Augmented segmentation and visualization for presentation videos
We investigate methods of segmenting, visualizing, and indexing presentation videos by both audio and visual data. The audio track is segmented by speaker, and augmented with key ...
Alexander Haubold, John R. Kender
SIGGRAPH
2010
ACM
14 years 8 days ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
ACII
2011
Springer
12 years 7 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
CVPR
2012
IEEE
11 years 10 months ago
Learning object class detectors from weakly annotated video
Object detectors are typically trained on a large set of still images annotated by bounding-boxes. This paper introduces an approach for learning object detectors from realworld w...
Alessandro Prest, Christian Leistner, Javier Civer...
ECIR
2008
Springer
13 years 9 months ago
Semantic Relationships in Multi-modal Graphs for Automatic Image Annotation
It is important to integrate contextual information in order to improve the inaccurate results of current approaches for automatic image annotation. Graph based representations all...
Vassilios Stathopoulos, Jana Urban, Joemon M. Jose