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» Use of eye movements for video game control
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VMV
2004
100views Visualization» more  VMV 2004»
13 years 9 months ago
Vector Quantization Based Data Selection for Hand-Eye Calibration
The paper presents a new vector quantization based approach for selecting well-suited data for hand-eye calibration from a given sequence of hand and eye movements. Data selection...
Jochen Schmidt, Florian Vogt, Heinrich Niemann
SOUPS
2009
ACM
14 years 2 months ago
Look into my eyes!: can you guess my password?
Authentication systems for public terminals – and thus public spaces – have to be fast, easy and secure. Security is of utmost importance since the public setting allows manif...
Alexander De Luca, Martin Denzel, Heinrich Hussman...
FGR
1996
IEEE
167views Biometrics» more  FGR 1996»
13 years 12 months ago
Coordination of Perceptual Processes for Computer Mediated Communication
In Computer Mediated Communication such as desktop video conferencing, static video cameras provide a restricted field of view of remote sites. The effective field of view can be ...
Joëlle Coutaz, François Bérard,...
ICIP
2008
IEEE
14 years 9 months ago
A study on the effect of camera motion on human visual attention
The aim of this paper is to examine the effect of camera motion in user generated video with respect to human visual attention. Having a more accurate human attention model is par...
Golnaz Abdollahian, Zygmunt Pizlo, Edward J. Delp
CHI
2008
ACM
14 years 8 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...