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» Use of eye movements for video game control
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PG
2003
IEEE
14 years 1 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
SSPR
2004
Springer
14 years 1 months ago
Automatic Labeling of Sports Video Using Umpire Gesture Recognition
We present results on an extension to our approach for automatic sports video annotation. Sports video is augmented with accelerometer data from wrist bands worn by umpires in the ...
Graeme S. Chambers, Svetha Venkatesh, Geoff A. W. ...
DAC
2008
ACM
14 years 8 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
ICPR
2002
IEEE
14 years 20 days ago
Feasibility of Hough-Transform-Based Iris Localisation for Real-Time-Application
We present a fast method for locating iris features in frontal face images based on the Hough transform. It consists of an initial iris detection step and a tracking step which us...
Klaus D. Tönnies, Frank Behrens, Melanie Aurn...
SCIA
2005
Springer
224views Image Analysis» more  SCIA 2005»
14 years 1 months ago
Interactive 3-D Modeling System Using a Hand-Held Video Camera
Recently, a number of methods for 3-D modeling from images have been developed. However, the accuracy of a reconstructed model depends on camera positions and postures with which t...
Kenji Fudono, Tomokazu Sato, Naokazu Yokoya