Sciweavers

205 search results - page 17 / 41
» Use of eye movements for video game control
Sort
View
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
14 years 2 months ago
Vision based motion control for a humanoid head
— This paper describes the design of a motion control algorithm for a humanoid robotic head, which consists of a neck with four degrees of freedom and two eyes (a stereo pair sys...
Ludo C. Visser, Raffaella Carloni, Stefano Stramig...
AIED
2005
Springer
14 years 1 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
ETRA
2006
ACM
101views Biometrics» more  ETRA 2006»
14 years 1 months ago
Gaze-contingent temporal filtering of video
We describe an algorithm for manipulating the temporal resolution of a video in real time, contingent upon the viewer’s direction of gaze. The purpose of this work is to study t...
Martin Böhme, Michael Dorr, Thomas Martinetz,...
IE
2007
13 years 9 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
TCSV
2010
13 years 2 months ago
No-Reference Quality Assessment of H.264/AVC Encoded Video
Abstract--This paper proposes a no-reference quality assessment metric for digital video subject to H.264/AVC encoding. The proposed metric comprises two main steps: coding error e...
Tomás Brandão, Tiago Rosa Maria Paul...