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» Use of eye movements for video game control
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ISCAS
2006
IEEE
119views Hardware» more  ISCAS 2006»
14 years 1 months ago
Using self-organizing maps to control physical robots with omnidirectional drives
— In many application areas, robots most suitably employ classical PID controllers and the like. In the field of autonomous mobile robots, however, further adaptation features a...
Ralf Salomon, Hagen Burchardt, T. Schulz
ISCAS
2008
IEEE
120views Hardware» more  ISCAS 2008»
14 years 2 months ago
A baseball exploration system using spatial pattern recognition
— Despite a lot of research efforts in baseball video processing, little work has been done in analyzing the detailed process and ball movement of the batting content. This paper...
Hua-Tsiing Chen, Ming-Ho Hsiao, Hsuan-Sheng Chen, ...
CHI
2000
ACM
14 years 3 days ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware
IJRR
2011
98views more  IJRR 2011»
13 years 2 months ago
Real-time photorealistic virtualized reality interface for remote mobile robot control
The task of teleoperating a robot over a wireless video link is known to be very difficult. Teleoperation becomes even more difficult when the robot is surrounded by dense obstac...
Alonzo Kelly, Nicholas Chan, Herman Herman, Daniel...
CHI
2011
ACM
12 years 11 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller