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» Use of eye movements for video game control
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APVIS
2010
13 years 9 months ago
CycleStack: Inferring periodic behavior via temporal sequence visualization in ultrasound video
A range of well-known treatment methods for destroying tumor and similar harmful growth in human body utilizes the coherence between the inherently periodic movement of the affect...
Teng-Yok Lee, Abon Chaudhuri, Fatih Porikli, Han-W...
IWEC
2008
13 years 9 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
IAT
2007
IEEE
14 years 2 months ago
Gaze Patterns during Face-to-Face Interaction
We present here the analysis of multimodal data gathered during realistic face-to-face interaction of a target speaker with a number of interlocutors. Videos and gaze of both inte...
Stephan Raidt, Gérard Bailly, Fréd&e...
IVA
2007
Springer
14 years 1 months ago
Analyzing Gaze During Face-to-Face Interaction
We present here the analysis of multimodal data gathered during realistic face-to-face interaction of a target speaker with a number of interlocutors. Videos and gaze have been mon...
Stephan Raidt, Gérard Bailly, Fréd&e...
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche