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» Use of eye movements for video game control
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ARVLSI
1999
IEEE
162views VLSI» more  ARVLSI 1999»
14 years 1 days ago
Conjunction Search Using a 1-D, Analog VLSI-based, Attentional Search/Tracking Chip
The ability of animals to select a limited region of sensory space for scrutiny is an important factor in dealing with cluttered or complex sensory environments. Such an attention...
Timothy K. Horiuchi, Ernst Niebur
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 9 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
SIGGRAPH
1999
ACM
14 years 1 days ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
IUI
2000
ACM
14 years 3 days ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
GRAPHICSINTERFACE
2011
12 years 11 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...