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» Use of eye movements for video game control
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ICIP
2007
IEEE
13 years 11 months ago
Does where you Gaze on an Image Affect your Perception of Quality? Applying Visual Attention to Image Quality Metric
The aim of an objective image quality assessment is to find an automatic algorithm that evaluates the quality of pictures or video as a human observer would do. To reach this goal...
Alexandre Ninassi, Olivier Le Meur, Patrick Le Cal...
FPLAY
2008
13 years 9 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
NIME
2005
Springer
164views Music» more  NIME 2005»
14 years 1 months ago
Wireless Dance Control: PAIR and WISEAR
WISEAR (Wireless Sensor Array) is a Linux based Embeddedx86 TS- 5600 SBC (Single Board Computer) specifically configured for use with music, dance and video performance technologi...
Peter Swendsen, David Topper
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
14 years 1 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao