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» Use of eye movements for video game control
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NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
CHI
2004
ACM
14 years 8 months ago
Link colors guide a search
While much basic research exists on the effects of various visual properties on visual search, the application of such research to real-world tasks is lacking. The purpose of this...
Tim Halverson, Anthony J. Hornof
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
14 years 2 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
ICRA
2006
IEEE
180views Robotics» more  ICRA 2006»
14 years 1 months ago
Active Control for Single Camera SLAM
— In this paper we consider a single hand-held camera performing SLAM at video rate with generic 6DOF motion. The aim is to optimise both the localisation of the sensor and build...
Teresa Vidal-Calleja, Andrew J. Davison, Juan Andr...
MVA
2007
178views Computer Vision» more  MVA 2007»
13 years 9 months ago
Linear Tracking of Pose and Facial Features
We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D...
José Alonso Ybáñez Zepeda, Fr...