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» Use of eye movements for video game control
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ITIIS
2010
343views more  ITIIS 2010»
13 years 2 months ago
Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
Junchul Chun, Byungsung Lee
COGCOM
2011
228views more  COGCOM 2011»
13 years 2 months ago
Clustering of Gaze During Dynamic Scene Viewing is Predicted by Motion
Where does one attend when viewing dynamic scenes? Research into the factors influencing gaze location during static scene viewing have reported that low-level visual features con...
Parag K. Mital, Tim J. Smith, Robin L. Hill, John ...
CHI
2005
ACM
14 years 8 months ago
Augmented reading: presenting additional information without penalty
We present a new interaction technique for computer-based reading tasks. Our technique leverages users' peripheral vision as a channel for information transfer by using a vid...
Eric Bahna, Robert J. K. Jacob
JDCTA
2010
688views more  JDCTA 2010»
13 years 2 months ago
Hand Mouse: Real Time Hand Motion Detection System Based on Analysis of Finger Blobs
Hand detection is a fundamental step in many practical applications as gesture recognition, video surveillance, and multimodal machine interface and so on. The aim of this paper i...
Ibrahim Furkan Ince, Manuel Socarras-Garzon, Tae-C...
RTSS
2006
IEEE
14 years 1 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin