Sciweavers

205 search results - page 9 / 41
» Use of eye movements for video game control
Sort
View
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ETRA
2010
ACM
143views Biometrics» more  ETRA 2010»
14 years 2 months ago
Space-variant spatio-temporal filtering of video for gaze visualization and perceptual learning
We introduce an algorithm for space-variant filtering of video based on a spatio-temporal Laplacian pyramid and use this algorithm to render videos in order to visualize prerecor...
Michael Dorr, Halszka Jarodzka, Erhardt Barth
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 2 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
NIPS
2007
13 years 9 months ago
Congruence between model and human attention reveals unique signatures of critical visual events
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such a...
Robert J. Peters, Laurent Itti
IWEC
2007
13 years 9 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto